Based in Reservoir, Victoria, Australia
Expected October 2016
Apple App Store
Run, jump, and dash your way to harvesting glory in a world where no-one worries about health and safety! Complete dozens of challenges with 30+ unique characters, collect items, build and manage your farm, and evade the Harvesters in a wide variety of environments!
Harvest has been a game in development by William Mesilane for many years and has gone through several iterations. Originally part of a Flash Collaboration called Four Second Firestorm organized on Newgrounds, Harvest was a small 4 second game about running from a Harvester. Eventually after the collab's release in 2008 a full, more fleshed out version of Harvest was developed under the title 'Harvest+'. Several years later another version titled 'Harvest++' was in development, but unfortunately never finished. This version of the game included achievements, customisable characters, and a whole suite of new features for the game. Fast forward to 2015, and after Will finished working on a long-term client job it was time to revisit the project for the last time with a fresh design, and the his updated skills as a developer.
- 30+ characters to collect!
- Build, upgrade, and manage your farm!
- A range of accessibility features including colourblind modes, screen shake, game direction, and more!
- Dozens of challenges to complete!
Harvest Trailer #1 YouTube
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The very first iteration of the game Harvest newgrounds.com.
'Harvest' Combines Auto-Running with Farming Sim, Coming in October toucharcade.com.
About Studio Zero
Studio Zero is a new, one-man independent games company in Reservoir, Australia. We love games that are fun, highly polished, and high quality, and that's the kind of thing we want to make.
More information on Studio Zero, our logo & relevant media are available here.
Company Director. Art, design, and programming
Sound design, and music